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REVIEW – MagnaCarta 2 (Xbox360)

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REVIEW – MagnaCarta 2 (Xbox360)

Posted on 29 October 2009 by GillRider

There were times that RPG was a bit of rare commodity for the Microsoft gaming console. Well, it’s still a bit rare that the Xbox360 has an exclusive JRPG release. And with the world-famous illustrator Hyung-tae Kim for character designs, the art is definitely pleasing to the  eyes. Yes, we’re talking about MagnaCarta 2, the latest RPG from Softmax, published by Namco Bandai for North America.

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Outstanding designs = candies for your eyes.

The story of Magna Carta 2 begins on Highwind Island with Juto, a young man suffering from amnesia. He lives a peaceful life in the village, with his sister-like figure, Melissa. But the island soon becomes engulfed in the civil war that wages in the Kingdom of Lanzheim, between the Northern and Southern forces. Through a series of events, Juto joins the anti-sentinel unit of the Southern forces, at the suggestion of Princess Rzephilda, or Zephie. As Juto fights with the Southern Forces, he meets many people, some friends, some foes, and sees the many different faces of war, including his past.

Okay, so perhaps the storyline isn’t as original as it could have been. But the game progresses at a pace that keeps you interested and makes an effort to get you invested into the story. For example, the majority of the important dialogue is conducted with two characters taking up the left and right side of they converse. Each character makes his/her own hand gesture and facial expressions, which add (although the text on the bottom kind of detract from it) emotion to the dialogues. The game also has cutscenes where Juto narrates his inner thoughts, with a stylized still picture in the background. They made some effort in bringing the player in, but as I mentioned before, the storyline is really nothing new.

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HOT. That's all we gotta say.

The visuals were actually pretty good. some of the landscapes and city designs were beautiful, and the character designs were fun too. The facial expressions that each character made definitely put a fine touch to the presentation. Though when you first enter a new area, it takes a few seconds for all the elements, i.e. trees, mountains, etc. to pop up. That was kind of a distraction. But other than that, the Unreal Engine 3 complimented well designed characters and presentations. The music was good too. It wasn’t anything spectacular, but it fit the game well. It reminded me of one of those Final Fantasy epic musical ensembles, but at a much smaller and tamer scale. We had some mixed feelings about the voice acting in MagnaCarta 2. At some points, they actually sounded good and we felt emotion. Other times, the voices were flat, or sounded like that had literally translated something from another language. And one of the characters’ voice was a bit much. It was the stereotypical Japanese cute girl voice. I’ll let you guys find out who it is.

Cue the music. Ladies and gentlemen. This is where Magna Carta 2 really shines. Simply put, the battles in Magna Carta 2 are fun and awesome. Why you might ask? Introducing, the Chain/Chain Break system. But before I dive into that, let me explain the basics of battle. Slightly reminiscent of FFXII, there are no transitions between exploration and battle. The enemies are lurking around on the map, and you can choose to engage them or not. If you do choose to engage them, you draw your weapon and enter combat mode via the Left Trigger button.

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You never have to grind, but battles are so addicting you'll want more and more.

The character you control automatically targets the nearest enemy which you can then proceed to deal the ass whoopin’ by means of weapons or skills. You can have three characters in your immediate party, and can easily switch characters by pressing the corresponding D-pad direction. Each character can fight with one of two styles, depending on which type of weapon they are equipped with. Each style has its own skill tree that can be unlocked by alotting skill points gained through level-ups. These skills can be used when a character has enough Kan. Kan can be generated by attacking. Some characters, like Zephie for example, can use the Kan in the environment as well. This means that if the certain are you are in has, for example, a Wind Kan of 1, Zephie will always have a minimum of 1 Kan to work with.

The great thing about this Kan system is that you really don’t have to worry about running out of Kan. You can always regenerate it via attacking. So, you can use skills, heal, and buff without having to worry about conserving MP or skill points. I loved it! And just chaining together attacks and skills looks so cool. However, it’s also important to know when to conserve Kan. Just blindly using up Kan may work on earlier battles, but as you progress, the enemies get tougher, and the battles a bit more difficult. You really have to know how to use your Kan wisely.

Didn't we say the game looks good and battle systems are fun?

I don't think we can stress enough how good and fun the battle system is.

Now comes the Chain/Chain Break system that really makes battles fun. First of all your actions in combat mode except for walking and using items have a certian stamina cost. Once you enter combat mode, a Stamina Gauge appears at the bottom of the screen. As you attack, use skills, or dash towards an enemy, that stamina gauge begins to fill up, and once you reach a critical point, your character goes into Overdrive mode. In Overdrive mode your character’s attacks will do extra damage for the next string of attacks, including skills. But once that string of attacks ends, the character goes into Overheat, where he/she is out of commission until their Overheat gauge goes down.

HOWEVER, as a party, you can Chain overdrive boosts and even heal your overheated characters’ stamina with a Chain Break. If a character uses a skill and goes into Overdrive, or uses a skill at the end of a string of attacks, the Overdrive boost that they gained can be carried over to another character via a Chain. Now, the second character has the Overdrive boost the first character had, and can begin to attack or use skills. If the second character then uses a skill in the same situation mentioned above, before the first character recovers from his/her Overheat state, a Chain Break occurs, where the stamina gauge of both characters in Overheat regenerate completely, allowing you to use them immediately. And this Chain/Chain Break system is the essence of the battle system. By utilizing this system, you can chain attacks and skills one after another. The battle system of MagnaCarta 2 may seem simple and shallow at first, but, as we soon discovered, the battle stystem has a lot of room for strategizing, and it just never gets old! It really feels like the developers put alot of effort and creativity to make the battles exciting, fun and addicting.

We understand that for many people, the storyline is a crucial element of an RPG. However, we also think that one of the most important element in games across all genre, is whether you enjoy playing it or not. MagnaCarta 2 may not have the most intriguingly gripping story, but it is definitely fun to play, and that in my mind, makes it an excellent choice to satisfy your upcoming RPG needs. Unless if you hate the genre with passion, MagnaCarta 2 definitely deserves your peek.

Our Score: 8 /10

Not the best plot, but definitely a good RPG with an enjoyable battle system.

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The Saboteur – new screenshots and artworks

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The Saboteur – new screenshots and artworks

Posted on 04 October 2009 by ClassicMoments

The Saboteur, an action/adventure game based on Nazi-occupied 1940s Paris, just showed off a new screenshot. I use the word show off because it looks fantastic. Um.. One of the pictures might contain an animated partial nudity so make sure you’re alone over whatever the legal age you are to see the animated partial nudity.

And the feature list interests us even more.

  • Live the resistance in an open-world Paris – Fight and sabotage your way through a uniquely stylized open-world 1940s Paris – from the top of the Eiffel Tower, to the riverbanks of the Seine, the cathedral of Notre Dame or the prestigious Champs-Élysées.
  • Be the Saboteur –Use a broad range of weapons and explosives to perform your blockbuster sabotage as you single-handedly hunt-down your enemies to dismantle and destroy the Nazi occupation.
  • Use the rooftops – This version of Paris was designed to leverage the unique abilities of The Saboteur. Being a Saboteur is all about surprise attacks and Paris’ rooftops are the perfect path for your secret operations. Anything that looks like you can climb it, you can – even the Eiffel Tower.
  • Will to Fight – The Saboteur introduces an innovative new feature that is both an iconic visual style, and a compelling gameplay element. See and feel Paris change around you as you progress through the game. Go from a dark and oppressed black and white policed state, to a bright and inspired world where the citizens fight back.
  • Hijack any vehicle – Sean is a racecar driver and a daredevil by nature. From high performance racecars to military vehicles, as the Saboteur

The title will be released for PS3, Xbox360 and PC, and will be available on late 2009/early 2010. You can also visit the official website for more upcoming info.

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Darkest of Days Launches Today on PC and Xbox360

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Darkest of Days Launches Today on PC and Xbox360

Posted on 08 September 2009 by ClassicMoments

The time-traveling shooter, historical FPS is finally here.

You’ve probably already read our couple of previews, but just in case you forgot again, we’ll list the features:

  • Wreak Havoc with Future Weapons in Antiquity: Something nearly every gamer that’s ever played a shooter based in the past has always wanted is the ability to bring a futuristic weapon back through history and kick some major butt. How differently would Custer’s last stand have turned out if the General was equipped with an M-16 assault rifle? You’ll be able to answer questions like this in Darkest of Days. While not every battle and situation will allow you to wield weapons from the future, there will be plenty of opportunities for you to unleash futuristic fury on your unsuspecting foes.
  • Brand New Engine: The dedicated team at 8monkey Labs has created an all-new, groundbreaking game engine known as Marmoset. The Marmoset Engine not only breaks from the all-too present Unreal engine FPS clones flooding the market, but also allows for some amazing graphical capabilities. You’ll fight through epic battles filled with literally hundreds of NPCs on the screen at the same time, all with an advanced AI and all without a hint of graphical slowdown and all set against wide-open environments that are lushly detailed and dynamically lighted.
  • Compelling Storyline: Darkest of Days is a compelling, action-packed first-person shooter to be sure, but it’s not just mindless run-and-gun, blow ‘em up gameplay. You’ll have to not only think about how to approach certain key battles and situations, but you’ll also have to take care when fighting – certain key people that were never meant to die will be marked with a special blue aura. If you kill them, you’ll face dire consequences…

And what else is better than the words from CEO himself, right?:

“For me and everyone else here at Phantom EFX and 8monkey Labs that have been working on Darkest of Days for the past three years, it’s almost hard to believe that launch day is already upon us,” said Aaron Schurman, CEO of Phantom EFX and lead writer for Darkest of Days. “We’ve put our blood, sweat and tears into this game, and we’re extremely proud of what we have accomplished. We feel that Darkest of Days is not only a fantastic game on its own merits, but that it will serve as a breath of fresh air into the somewhat crowded FPS genre and give players across the world a truly memorable, exciting gaming experience.”

Oh RLY?
We have editors already working on the review, so stay close and see if it’s worth your wait.

The price is set to $49.99 on Xbox360 and $39.99 for PC gamers. Soon enough, the digital distribution will be available as well.

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REVIEW – Defense Grid: The Awakening

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REVIEW – Defense Grid: The Awakening

Posted on 05 September 2009 by GillRider

When I first picked up Defense Grid, I had no idea what I was in for. Although I enjoy RTS (my main strategy being overwhelm in big numbers), I had never played a tower defense genre. Apparently, it has its roots in a strategy arcade game called Rampart, back in 1990 (holy crap that’s almost 20 years ago!). Anyhoo, as I began to progress through the Campaign mode, I was hooked. I didn’t want to stop. I actually played it about 5 hours straight until I had trouble focusing on the screen. It’s addicting, to say the least.

For those of you who may not know much about this genre, the basic premise is this: you have a map, and you are defending that map from enemies via the construction of different types of towers. In our case, we are protecting “Energy Cores” from “Aliens”. And seriously, that’s about as deep as the story goes. HOWEVER, the gameplay more than makes up for it in depth and strategy.

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When you first begin Campaign mode, you only have one type of tower to choose from. But as you progress through the various missions, you are given more and more options for towers; ten in total, each with their own unique strengths and weaknesses. You begin each map with a limited amount of resources with which to build your towers. As you destroy aliens, you gain more resources, which can then be used either to build more towers, or to upgrade the ones you already have. The mechanics are simple enough.

But you can’t just haphazardly put up towers everywhere. The strategy in this game comes in many different layers. As I mentioned, each tower has its unique advantages and disadvantages. For example, the Cannon Tower is powerful and has great range, but it’s fire rate is slow and can’t attack enemies close by. Another factor to consider is the placement of your towers based on range and line of sight. Even if the enemy maybe in a particular tower’s range, if another tower blocks that towers line of sight, it can’t attack. Yet another factor to consider is whether to invest in upgrades or in the number of towers; quality vs. quantity. I tell you, these decisions will keep you entertained for hours.

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But its not only the gameplay that gives this title such a high replay value. First of all, there are leaderboards and in-game medals, which automatically boost any game’s replay value. But there’s definitely more to it. Defense Grid comes packed with 20 unique maps, as well as 4 bonus Borderlands Maps, and 3 new challenge mode types, which are 360 exclusive. After beating each mission within the Campaign mode, it unlocks a series of challenge modes on that map. For example, after beating the Focal Point mission, you have access to such challenge modes as Grinder; where you fend off 99 waves of enemies, or 10 Tower Limit; where you must complete the mission with only ten towers on the map.

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The presentation of the game as a whole is pretty sweet as well. As expected on a next gen console, the game looks pretty nice. These towers and aliens aren’t just moving blobs. The game allows the player to zoom in and out via the Right Stick, and you can get a nice close-up of the action. Each map has a unique design, each providing its own set of strategic decisions to make. The soundtrack is also pretty nice. It’s not the best soundtrack I’ve heard, but it definitely compliments the game, and in no way detracts from your gameplay.

Overall, I think Defense Grid, priced at only 800 Microsoft Points, is a solid Xbox360 Arcade title and a great purchase. Although I’d never played a tower defense game before, I’m definitely hooked now.

Our Score: 8.5 /10

Ready up your towers and defend away!

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Scene It? Bright Lights! Big Screen! Coming to Wii, Xbox360 and PS3

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Scene It? Bright Lights! Big Screen! Coming to Wii, Xbox360 and PS3

Posted on 02 September 2009 by ClassicMoments

Umm.. Yeah.
The new Scene It? series, “Scene It? Bright Lights! Big Screen!” is coming to Xbox360, and for Wii and PS3 gamers as well. Until now, it was exclusive to the Xbox360. (or any DVD players or selected mobile devices, if you count those too)

I know if I say this, my friends gonna point and laugh but honestly, it’s a fun game. The game questions are related to the movie or TV-series, and player (upto 4 players) have to answer the correct one. Usually, these questions can be related to anyone who watches movies and TV so the whole family can enjoy it. Sounds casual, huh?

Well, the new upcoming version features:

  • Thousands of new questions
  • A new and improved single player option
  • Party play modes
  • Many new puzzle types
  • 12 all-new player avatars
  • A simplified game interface
  • A new, entertaining game host
  • New, unique mini-game content

It is developed by Screenlife but this time, with help of big bros; Warner Bros. Interactive is going to be handling the worldwide distribution. It’s good to know big bros, yeah?

The title is set to be released around holiday season of 2009.

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Star Wars: The Force Unleashed DLC Now Available

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Star Wars: The Force Unleashed DLC Now Available

Posted on 01 September 2009 by ClassicMoments

Star Wars fans rejoice as a new single-player level DLC arrives for the Star Wars: The Force Unleashed.

As the new level mission begins at the end of the story of The Force Unleashed and re-imagines the Saga, Activision says that this DLC will take Star Wars Saga into entirely new and unexpected direction.

We’ll lend few words from Activision:

“..The story will begin as if the Secret Apprentice had killed Darth Vader and taken his place at the Emperor’s side, becoming the most powerful Sith Lord in the universe. The story picks up as the Emperor sends his new apprentice to the planet Tatooine to dispatch Obi-Wan Kenobi – who has been hiding on the planet ever since the events of Star Wars: Episode III Revenge of the Sith. During their hunt for the reclusive Jedi, players will also explore the depths of Jabba the Hutt’s palace and encounter notorious bounty hunter Boba Fett..”

If you’re a Star Wars fan, and that doesn’t excite you, I don’t know what will other than the pictures of Princess Leia in bikinis. Oh wait.. There’s an idea.

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FIFA Soccer 10 screenshots for PS3, Xbox360 and Wii

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FIFA Soccer 10 screenshots for PS3, Xbox360 and Wii

Posted on 10 August 2009 by ClassicMoments

The anticipation builds up on FIFA series this year since 2010 is the year of World Cup Soccer (or World Cup Football, depends where you’re from), and EA’s soccer franchise, FIFA Soccer series look s better than ever.

The following screenshots are for the PS3 and Xbox360 version. EA tells us that the both versions are virtually identical for visuals.

And the following screenshots are for Wii. Though it’s not as pretty or realistic as the PS3 or Xbox360, you can tell that EA really tried to optimize for the Wii system:

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Gears of War 2: Dark Corners two new screenshots

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Gears of War 2: Dark Corners two new screenshots

Posted on 21 July 2009 by ClassicMoments

These screenshots are from the new DLC to come for Gears of War 2, Dark Corners.


These screenshots are taken in the chapter called “Road to Ruin”.

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Alltop, confirmation that we kick ass




Fun Gaming Facts

FIFA 2001 is the first and only game to date to use a "scratch and sniff" CD. The disc smelt of turf.