Tag Archive | "WET"

More in-game screenshots of WET from Bethesda Softworks

Tags: ,

More in-game screenshots of WET from Bethesda Softworks

Posted on 18 September 2009 by ClassicMoments

Sure, Brink stole the show at the Bethesda booth on PAX 2009, and it’s definitely an awesome game. But it was pretty much the same presentation from E3, so not much new stuff to report.

Another game that we’re interested in from Bethesda Softworks is WET, an upcoming title that has a female character using two pistols and a sword. She even enters a Rage Mode to ‘clean up’ the stage with style. From our experience, it was great fun. Badass too.

And that’s probably why Bethesda Softworks sent us nothing but a bunch of screenshots. Who needs a bunch of sales pitches when pictures can tell you so much more? We have picked our favorites for your convenience:

Stylish, we like.

View Comments

Prepare to get WET

Tags: ,

Prepare to get WET

Posted on 31 July 2009 by ClassicMoments

uly 31, 2009 (London, UK) – Bethesda Softworks®, a ZeniMax® Media company, announced today that WETTM will hit European retail shelves on September 18th for Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system. The game’s highly-stylized mix of action and acrobatics is showcased on the newly revamped web site that can be found at http://wetthegame.com.

“We are extremely excited to bring WET to gamers on September 18th,” said Vlatko Andonov, president of Bethesda Softworks. “A2M has created an explosive gaming experience and the action is non-stop from start to finish.”

Developed at Artificial Mind and Movement, WET throws players into a heart-pounding, adrenaline-pumping adventure of double crosses and paybacks in which they’ll take on the role of problem fixer, Rubi Malone. Use Rubi’s dual pistols or samurai sword during any acrobatic move as you take on countless enemies in a number of exotic locations around the globe.

“We’ve worked really hard to make WET different from any other action game available”, said Patrick Fortier, Creative Director at A2M. “When players experience the game’s unique blend of gunplay, sword combat and acrobatics, they won’t want to put the controller down.”

On a mission to find the man that left you for dead, you’ll master the controls that will allow you to create the most incredible fight sequences – limited only by your own imagination. Once you are able to chain together a number of moves, including sliding down ladders, running on walls, jumping and flipping, you will be rewarded with auto-lock and slow motion advantages. Featuring the perfect mix of humor and violence, WET is a third-person shooter experience unlike any other.

For more information about Bethesda Softworks, please visit www.bethsoft.com. For more information about WET please visit http://wetthegame.com.

View Comments

Wet @ E3 2009: Rubi takes on the world

Tags: , , , , , , ,

Wet @ E3 2009: Rubi takes on the world

Posted on 07 June 2009 by Andrew

rubiblade

One game I haven’t had a chance to discuss yet is WET, centered on a blade-wielding, gun-toting, wall-running, frequently-acrobatic “problem fixer” named Rubi Malone. Now, Rubi hasn’t exactly had an easy time of things. She gets crossed, double-crossed, and then some, until the only thing keeping her safe is her own weapon-filled hands and sprinting feet. And you know what Rubi is best at? Doing what she does with style.

I’m actually serious on that point. WET is an action shooter published by Bethesda Softworks set to come out later this year. The players will have swords and guns at their disposal, but to really take advantage of their full potential, they’re going to have to dive headfirst into the game’s acrobatics system. Rubi is able to run on walls, slide one way while shooting the other (she can aim 360 degrees, baby!) and rack up style points while executing her attacks flawlessly in the process. In fact, your weapons are only at their full potential when Rubi’s on the move. If you’re mid-acrobatics, Rubi is able to dual-wield her guns, with the player taking manual control of one and the other automatically aiming. Don’t expect such perks if you clumsily attack head-on.

I really liked the look of the game. It’s just slightly cartoony enough to be different, without being fully cel-shaded like so many (read: too many) games out there. The graphics engine runs slick, and it was fun to watch the battles play out so fluidly. Not only that, but when Rubi enters “Rage Mode” in certain levels, reality seems to shift as the entire palette shifts to reds, blacks and whites as Rubi tries to rack up a decent multiplier by chaining up kills by taking down as many enemies as possible by whatever means necessary. I always appreciate when a game decides to change the pace up a bit.

After you’ve gathered some hard-earned style points in the levels, you’re free to upgrade skills, buy new moves, shuffle weapons, enjoy the fruits of your labor. Throw in the voice of Eliza Dushku, a plethora of different cities to fight your way through, and you’re good to go. I guess the biggest question mark at this point is the story. Of course, we don’t have the chance to get a sense for the plot in our relatively short span of time with the game, so I guess we’ll have to wait until the game’s release to find out how well all of this is tied together. PS3 and Xbox 360 owners, keep your eyes peeled and your wall-running talents sharp for the release later this year.

The vivid, surreal world of Rage Mode.

The vivid, surreal world of Rage Mode.

View Comments


Alltop, confirmation that we kick ass

Fun Game Facts

In the original Animal Crossing for Nintendo 64, unreleased outside of Japan, you have to input the time and date every time you boot up the game.