Tag Archive | "Torchlight II"

PAX Prime 2011 – Torchlight II hands-on

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PAX Prime 2011 – Torchlight II hands-on

Posted on 27 August 2011 by ClassicMoments

Another game we made sure not to miss at PAX Prime is the Torchlight II.

We’ve fallen in love with the series ever since before the original Torchlight was released, and we’re glad we fell in love; it’s definitely painful to wait in anticipation for its release, but every preview and hands-on we get, we’re reminded and made assure that it’s worth the wait.

The cool thing about this series is that every time we try the latest hands-on, we can see and feel the painstaking efforts the developers have made to evolve the title into something different, rather than just patching things up from the previous one. For this year’s Torchlight II hands-on, we’re glad to inform you that such tradition still stands.

Torchlight II was more fun when being heavily medicated from the wisdom tooth extraction!

First, let’s start with the things you may already know; four-classes, colorful maps above and under the ground-level, fluent drop-in and out multiplayer modes for WAN/LAN environments, auto-adjusted difficulties, randomized-level designs and quests, release price set to $19.99, yadda yadda yadda…

In this article though, we want to talk about something even more of a breaking news – like how it felt to play as the latest newcomer to Torchlight II: Embermage!

Let’s cut to the chase by getting to the conclusion first: Embermage is definitely a fun class to play. With an adequate mix of range-attack skills and AoE attacks, you will find yourself concentrating on different combos, getting rid of multiple enemies at once. No crazy micromanaging; just pure fun using magic to kill single or multiple enemies. Ebermages definitely have a style everyone seeks in a good co-op gameplay experience.

Honestly though, it’s difficult to explain it well enough without the use of good screenshots. We couldn’t capture them, but once we get more details, we will make sure to post them! Until then, if you’re lucky enough to be participating PAX Prime 2011, make sure to check out booth 770!

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Torchlight II at PAX Prime 2011 – New Class and Price Revealed!

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Torchlight II at PAX Prime 2011 – New Class and Price Revealed!

Posted on 26 August 2011 by arisa

Finally, the 4th class has been revealed for Torchlight II, just in time for PAX Prime 2011!

Well, to be honest, not much information has been released yet. Something about lava spears…?
But no worries; we will make sure to drop by the booth today and will steal a good amount of information for our upcoming preview article. If you can’t wait for our article, you can always head over to official Embermage page - http://www.torchlight2game.com/about/embermage

Oh, and about the price!
It’s announced as $19.99 – same price as the original Torchlight!

A hot new class with a price tag of $19.99 USD; for Torchlight fans, it doesn’t get much better than this!

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PAX 2010 – Torchlight II hands-on

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PAX 2010 – Torchlight II hands-on

Posted on 04 September 2010 by harim

If you’ve been following us since last year’s PAX, you’d know by now that Torchlight stole our hearts. An action RPG for PC gamers done right; the small development team, Runic Games, surely outdid themselves.

And with Torchlight II, they’re at it again. It definitely felt like more than a revision of the original Torchlight.

The development is still in its early stage, so we can’t be too certain about what we’ve experienced. So let us throw you a few words and see if they catch your interest: 4 new classes. Fluent drop-in/drop-out multiplayer mode, with WAN and LAN both supported. Auto-adjusted difficulty depending on how close your multiplayer partners are. More randomly-generated dungeons and fields. Customizable UI. More pets to choose from. Shifting environments depending on day or night. 4, 5 or 8 multiplayers mode.

Are you excited yet? From what we’ve experienced so far, Torchlight II comes nothing short of a well-produced, quality action RPG in the making.

At first we didn’t realize that the Torchlight II we demo-ed wasn’t even in the beta stage. Yet, the game ran very smoothly without any hiccups. Since the game is still in the early stages of development, we couldn’t get the screenshots…yet. But as soon as we get ‘em, we’ll let you know.

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Torchlight II – Gamescom 2010 trailer

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Torchlight II – Gamescom 2010 trailer

Posted on 27 August 2010 by ClassicMoments

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Torchlight II announced

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Torchlight II announced

Posted on 05 August 2010 by ClassicMoments

How the heck did we miss this?
The awesome, one and only Torchlight (review available here) is getting a sequel. And it’ll be available on spring of 2011.

First exclusive artworks of Torchlight II was leaked to PC Gamer first.
PC Gamer got the higher resolution images and exclusive interview, so make sure the visit them.

Now, to the features list:

  • Multi-player – Play with your friends over a local area network, or over the Internet. A free matchmaking peer-to-peer service lets you make new friends for exciting co-op play.
  • Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player’s needs.
  • Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!
  • New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.
  • Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.
  • Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
  • Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks onto new characters.
  • Pets – Players choose a pet to accompany them. Pets level up along with the player, and help in battle, learn spells, carry items, and perform a variety of support services.
  • Fishing – Fishing returns in the sequel! Players can take a break from the high-energy pace of adventuring to relax by one of the many fishing holes and see what they can catch. Fish have unique benefits for the player and pet, while a number of other rewards can also be discovered.

Co-op, my friend. Co-op.

We’ll be participating on PAX 2011 for the preview so stay close ’til then!

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