Tag Archive | "preview"

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Call of Duty®: Black Ops II Pushes the Boundaries of the Call of Duty® Franchise

Posted on 09 May 2012 by mitsu

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Call of Duty®: Black Ops II delivers the most groundbreaking and visceral  Call of Duty® experience ever.  Set in the year 2025,  Call of Duty: Black Ops II propels players into global conflict featuring advanced weaponry, robotics, and drone warfare in a new Cold War scenario whose seeds are being sown in today’s headlines.  New graphics technology drives the stunning cinematic action of the single-player campaign’s branching storylines and non-linear missions.

“Hands down, this is the most ambitious  Call of Duty ever,” said Eric Hirshberg, CEO of Activision Publishing. “We are bringing disruptive innovation to the franchise and we are doing it on several fronts. We’re pushing the boundaries technologically, graphically, and from a narrative and gameplay perspective. At the same time, we need to stay true to the epic realism, authenticity, heart pumping adrenaline, and cinematic action that so many people love and expect from a  Call of Duty  game. Treyarch’s vision for  Call of Duty: Black Ops II will redefine the  Call of Duty franchise for the future-both literally and figuratively.”

“With  Call of Duty: Black Ops II the team is crafting an experience that  Call of Duty  fans have never seen before,” said Mark Lamia, Studio Head for Treyarch. “We are challenging assumptions on every front, with the single player campaign, Zombies and multiplayer.  In the campaign, we are creating a thought-provoking story that introduces branching storylines and meaningful choices that impact the narrative.  Running in the multiplayer engine for the first time, Zombies gives players a bigger and more diverse set of gameplay experiences, as well as entirely new ways to wage war with the undead.  And in multiplayer, we’re embracing all skill levels and play styles to give players more ways to engage. With  Call of Duty: Black Ops II, we’re all in and we won’t rest until we’ve launched nothing less than the best  Call of Duty we’ve ever made.”

On November 13th, award-winning developer Treyarch and Activision Publishing, Inc will deploy the sequel to the universally acclaimed  Call of Duty®: Black Ops, which, following its launch in 2010, set the record for the biggest entertainment launch in history.   

For more information, visit  www.callofduty.com/blackops or follow Call of Duty:  Black Ops II on  www.facebook.com/codblackops and on Twitter at #BlackOps2.

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BioShock® Infinite Now Planned for February 2013

Posted on 09 May 2012 by mitsu

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2K Games announced on May 9, 2012 that BioShock® Infinite from Irrational Games is now planned to launch worldwide on February 26, 2013.

Ken Levine, Creative Director of Irrational Games, stated, “When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February.”

BioShock Infinite, developed by Irrational Games, won over 75 editorial awards at E3 2011, including the Game Critics Awards’ Best of Show.

In this first-person shooter, the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.

Check out the above vid for a detailed look at the world and gameplay of BioShock Infinite.

For more information on  BioShock Infinite please visit  http://www.bioshockinfinite.com.

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Sakura-Con 2009 preview! We’re almost there!

Posted on 20 April 2009 by ClassicMoments

First, we apologize for the late update about Sakura-Con 2009 coverage article.
We didn’t realize that processing 400+ images could be incredibly difficult on our mental health. And very physical too, since GR admin is whipping us down hard. Then our image editing software crashed then outside of our window, bunch of aliens abducted us then circus people had to save us from out of nowhere and.. That’s that.

Anyways, it’ll be updated ASAP, and here are some of the proof:

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You might not like those heavily-processed images, but not too worry; alien told us that our visions will come back to normal soon. So hopefully our final pictures will look better (Or we’re suing those aliens!).

Stay close!

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Alltop, confirmation that we kick ass




Fun Gaming Facts

Keita Takahashi, director of the PS2 Katamari Damacy games, cites both Picasso and Little Shop of Horrors as part of their inspiration.