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REVIEW – Fairytale Fights

Posted on 09 November 2009 by GillRider

You’d think putting a bunch of classic fairytale characters with blood, quests and multiplayer capabilities sounds like a sweet game, or at the very least interesting. But, as past gravestones of video games can attest, a good idea does not guarantee a good game.

In Fairytale Fights, you can play as either Little Red Riding Hood, the Naked Emperor, Snow White, or Jack (from Jack & the Bean Stock). You see, now days, fairytales are just old stories. No one cares anymore. So, each character has his/her own set of quests to complete, each with the goal of raising enough money to erect a supposedly awe-inspiring statue of yourself in the town square, the purpose of which is to restore honor and fame to your character’s name.

FF_HD_Screenshot_Jack_0042

It all comes down to money and fame.

Although the story is REALLY simple, I think it actually works in this scenario because fairytales ARE simple and single-minded. They usually have one tale or moral lesson to tell. So that works. And the premise itself is pretty funny: “We aren’t popular anymore! Let’s kill stuff so we can make money to get famous again!” All I have to say is “Cash Rules Everything Around Me, C.R.E.A.M., dolla dolla bill ya’ll.

Ok, onto the presentation. Soundtrack was nothing memorable, nor were there little squeaks and sound effects your characters made. There is no spoken dialogue, only grunts and squeals, remeniscent of Legend of Zelda: Wind Waker. It wasn’t annoying or anything, but emotions weren’t sparking either.

FF_HD_Screenshot_Jack_0011

Blood everywhere!

The biggest selling point (cough* gimmick *cough) for Fairytale Fights was the gore and the blood. When you hack and slash your enemies, naturally, they bleed…a lot. We’re talking gallons of blood. After you face off a wave of enemies, you’re left in a huge pool of blood, in which you can actually slide around in (cough* gimmick* cough). However, the visuals was one of the reasons I didn’t like it. In a true storybook fashion, every enchanted tree, cloud, townsfolk, and animal looks like they were in injected to the extreme with color, bulky shapes and bulgy eyes. The main characters and henchmen are short, stocky and rectangular, which I guess has a certain charm as they shuffle around chopping each other to bloody bits. And the bosses; they look like they’ve been pumped with a dangerous experimental cocktail of botox, silly putty and all the colors of the neon rainbow. Well, on the bright side, the designs are interesting enough to be called unique and visually it ran smooth without any framerate issues.

Ah. And now we arrive at gameplay, the crux of any good video game. Needless to say, it was a bit lacking in this section. First of all, the controls were annoying and as messy as the bright red blood showers all over the screen. While it was fun to slide and skate around in the pools of red plasm, it gets old, and the slipping didn’t end there. The controls are very loose, making maneuvers like jumping from one log to another, dodging razor blades, or fighting enemies a frustrating task.

FF_HD_Screenshot_Jack_Naked_0007

Funny and wrong, in many different levels.

Attacking is performed by moving the right stick in certain directions. The game also provides you with a whole slew of weapons, ranging from axes and clubs to rulers and compasses, to lollipops and bratwursts. Each weapon has a certain value, representing how powerful that weapon is. But to be honest, you really can’t tell in game. The controls are so sloppy that for the most part, you’re just wiggling the right stick every which way. Like the blood-skating, its fun in the beginning, but very quickly loses its appeal.

Another issues we had with this game is the camera. Usually, camera is no issue for as side-scrolling beat’em-ups. However, impressive enough, Fairytale Fights managed to make an issue. Often times, the camera pans out so far away that its really difficult to see what’s going on in the stage, let alone try to maneuver past traps and fight enemies.

Fairytale_Fights_1

You want blood? Is that what you want? You got 'em!

The boss fights were nothing special either. In fact, despite their  predictable attacks, the boss fights are very difficult and down right frustrating.

So, all in all, this game might be worthy of busting out if it’s a rainy or boring day and you want to see alot of cartoony gore and slide around in it with no real objective. This game does provide multiplayer options, locally and online and cooperative and pvp, but because of the above mentioned factors, this option doesn’t do much to help. You’ll soon find your mind drowning in a pool of cartoony blood. Save this one for Gamefly or better yet, borrow it from a friend.

Our Score: 5 /10

Sloppy controls, repetitive gameplay, and blood… lots of blood.

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Fairytale Fights Gameplay Trailer 1 (2009.09.03)

Posted on 03 September 2009 by ClassicMoments

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Fairytale Fights Will Features 4 Player Online and Voice Chat

Posted on 03 September 2009 by ClassicMoments

Today Playlogic announced that Fairytale Fights will support 4 player online with voice chat.
Appearently, the official words for 4 player multiplayer mode was only for the offline I guess.

But it doesn’t matter, because it’s now officially supporting 4 players offline AND online, with voice chat. This applies to both PS3 and Xbox360, so hurray! Everybody’s a winner.

Snowhite is very happy with this news

Snowhite is very happy with this news

Now, the word from Rogier Smit, Executive Vice President of Playlogic:

“We’ve now finalized friendly fire to be optional based on all the feedback we were getting from consumers at Gamescom. We’re dedicated to providing a game that we know consumers want and hope that these changes are just the first of many in the development cycle, reacting to our communities’ wishes. We’re planning multiple DLC updates and are always looking for feedback and interaction from those playing the game,”

So yes, just keep nagging to the developers about what you want as a feature BEFORE they finalize the product. Attend conventions like Comic-Con or PAX and make sure they listen. Then your wish might really come true.

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REVIEW – Sudoku Ball – Detective for DS

Posted on 30 August 2009 by GillRider

So when I first saw ClassicMoments’ article on the release of Sudoku Ball – Detective, it just looked like they strung three unrelated words together and called it a game. But after a few minutes of gameplay, I have to say I’m surprised. I was actually kind of getting into it! Think of this game as a combination of CLUE, Sudoku and a Rubix Sphere. Let’s take a look.

I’m not going to go too in depth with the story here because I wouldn’t want to spoil it for you (and because there really isn’t much to divulge anyway). But the basic premise is that Edward G. Bannister, an Oxford scholar and retired chief Superintendant of Scotland yard, is invited to a birthday party of an old friend, Jonathan Coleridge. Jonathan falls prey to what at first seems like a heart attack. But soon, Edward discovers that it may have been a carefully planned murder. Edward must now Sudoku his way to the truth!

So yeah, the storyline may not be the most gripping and riveting narrative ever written, but it does serve its purpose. Sudoku-Ball-Detective-DS-review-01It does add a progressive element to the whole game. Once the game begins, you are shown a small town map from which to select your next destination. Believe it or not, all of this actually does  give an objective and incentive to all the sudoku-ing.

Speaking of sudoku-ing, the actual Sudoku portion of the game has a few twists as well. First of all, as the name suggests, you solve sudoku puzzles on a 3-D ball. Each ball consists of six Sudoku puzzles. Each of the 3×3 squares in the corners of the puzzles overlap. It’s probably easier to just take a look at the screen shot below.

Sudoku-Ball-Detective-DS-review-02The Sudoku solving is woven into the storyline via several different scenarios, and each scenario provides an extra twist to the Sudoku solving. For example, during a Lock Pick scenario, your objective is to solve the middle number on the Sudoku Ball. You are given four lock picks, and each incorrect guess in the middle space results in the loss of a lock pick. On top of that, there is a time limit, and exceeding that limit also results in losing a lock pick. This game provides quite a departure from other sudoku games. Sudoku-Ball-Detective-DS-review-03

I’m no sudoku expert, but I definitely felt the difficulty level for this game was low. Whenever you fill a row, column or square with all of the correct numbers, you’re  notified with a little sound effect that the numbers you chose were correct. This feature makes it so there’s a lot less back tracking, and a lot more guessing. It might sound a bit like cheating, but I think its a great introduction into Sudoku.

The game also provides you with pure sudoku fun, and has a three other modes besides the story mode. If you’re in the mood for some non-story related good old sudoku ball, you can access a total of 90 distinct sudoku balls, divided into three difficulty levels, in Classic Mode. Maybe you want to relive the thrill of lock picking but don’t want to go through the story. No problem! You can plays up to 15 different sudoku balls from each scenario in Story Level mode. And of course, this game also provides you with more than enough of your standard 9×9 sudoku in Standard Sudoku.

All in all, this game is definitely not another Sudoku game. It adds another dimension to the Sudoku experience. However, due to the low difficulty level, this may not be for hardcore sudoku fans. And the story itself is not enough to keep non-sudoku fans interested. But for those who are looking for a new sudoku experience, or are thinking about giving suudoku a shot, this is a great place to start.

Our Score: 6.5 /10

A great place to start your Sudoku journey, though story doesn’t help much .

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Fairytale Fights Comes to PAX 2009

Posted on 27 August 2009 by ClassicMoments

If you checked our Fairytale Fights Preview on E3 2009, or some of the videos that we posted, you’d know what to expect from it. A very bloody, twisted and crazy title for sure.

If you’re attending this year’s PAX, you’ll see why it is so twisted with your own eyes. Playlogic will be located at PAX Booth #28 for attendees to try out Fairytale Fights. Better yet, every 2:00pm, there will be drawings everyday for $100 gift cards.

Fairytale Fights will launch in North America on October 27, 2009 for Xbox 360™ video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system. Fairytale Fights will be available for PC in 2010. You can visit their website for more info.

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Sudoku Ball – Detective Now Available

Posted on 18 August 2009 by ClassicMoments

We’ve seen it all with Sudoku-related game ideas. At least we thought we did.
Now there’s going to be a game called 3D Sudoku Ball with a detective solving puzzles.

Playlogic released Sudoku Ball – Detective today for PC, DS and Wii. It features:

  • Challenging story mode with 20 levels
  • Three difficulty settings from beginner to expert
  • Unique 3D Sudoku Ball feature for an entirely new puzzle experience
  • 240 Sudoku puzzles and additional story puzzles

The player starts as a small town detective, solving murder mysteries. You can also visit the Sudoku Ball™ Detective website for more information. The game supports 6 languages: English, German, French, Spanish, Italian and Dutch.

Here’s a screenshot for the PC version:

And screenshots for the DS version:

3D Sudoku ball that solves murder mysteries… Clever.

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Playlogic Announces Fairytale Fights Release Date

Posted on 17 August 2009 by ClassicMoments

A very twisted, fairytales-gone-wild hack ‘n slash game, Fairytale Fights gets a release date for North America  region. The release date will be Ocboter 27th.

If you haven’t heard about Fairytale Fights, we would suggest you to look for our E3 previews and screenshots and trailers that we’ve posted. Using Unreal 3 Engine, the game looks great. Here’s the list of  features:

  • Dynamic Slicing – Playlogic’s proprietary mechanic allows players to cut anything off of any enemy anywhere in real time, rendering repetitive collision-based canned animations a thing of the past.
  • Volumetric Liquid System – Blood, acid, vomit and goop, it’s all rendered in real time allowing for any liquid to naturally combine with any other  (often to hilarious ends), as well as real time trails, footprints and slipping to occur in the bloody mess.
  • Co-op for up to 4 players.
  • Over 100 weapons.
  • One of the most distinctly unique uses of the Unreal 3 Engine on the market.
  • Deep and interactive downloadable content to be released on a regular basis post launch.

Playlogic also tipped us that the PC version will be out in 2010.

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REVIEW – Aliens in the Attic for DS

Posted on 15 August 2009 by ClassicMoments

Whether you are a casual gamers who’s been playing games for a year or two, or a hardcore gamer since Quake, you should know then not to expect much from a movie-licensed games. Yes, there are some exceptions (very, very few exceptions) but in general, it’s like the game is crippled to begin with when editors review the movie-licensed games. Not fair, but many of us just assume that it’s a bad game.

So even before we start playing Alien in the Attic for DS, we didn’t expect much. Actually, we didn’t expect anything to happen. Just another bad movie-licensed game we guessed. And as we were playing the game, nothing really different or awesome was happening. We dropped the game about couple tries, then decided to finish it later.

But on the next day, we noticed that our editors actually wanted to continue the game. And again on next day, so on. Since everybody expected it to be a bad game, I guess we really didn’t put more attention into the game. The gameplay, style and cliché-but-still-funny dialogs between characters were all there to be enjoyed. We still could find flaws, but nothing compared to the real bad movie-licensed titles out there.

Aliens-in-the-Attic-DS-Review-screenshots-03

Aliens in the Attic is a simple side scrolling platformer with 3D graphics. You can switch the characters in real-time to fight the boss or solve the puzzle. There are three characters; Hannah, Tom and Jake. Each of them have different weapons or/and different abilities to choose from, and many times the player doesn’t even have to pick a certain character to enjoy the game throughout the play. Hannah doesn’t have any weapons, but she can either jump twice to reach higher or small enough to access the special area of the level, so other than those occasions you would use Tom or Jake. And interestingly enough, it is well balanced between two characters, and many times you’re free to pick your play style. Addition to that freedom, you can also collect the upgrade parts for the weapons so it feels like you’re not stuck with one guy with a certain style of gameplay. It’s not a huge expansion, but it’s there so that you feel like you have more variety. And boss battles are well designed to take advantages of choosing different weapons and characters.

Aliens-in-the-Attic-DS-Review-screenshots-04

The control of the game is interesting. Besides of pressing the buttons to shoot alien guns and activate the special gadgets, it utilizes the touch screen for the shooting angles. So it’s either the D-Pad with button control, or the touch screen to shoot and angle at the same time while using D-Pad to moving and jumping purpose. First we thought it wasn’t going to work, but as we play the certain type of battles, especially the boss fight, having more than just 8 digitized-angles does help to control and enjoy the game at the same time. The game also utilizes the mic of DS, and it worked pretty well so kudos for the developers.

The graphic of Aliens in the Attic is somewhat less interesting, but it doesn’t mean it’s bad or anything. Usually for the side-scrolling platformer, you would expect a 2D graphic. It’s easier on the hardware, and developers can probably do more if they plan things right. But we also noticed that with the 3D graphic, it feels more fluid and smooth with in-game environment. A such bold move for the DS game. The background feels like nothing much is going on, but at least the enemies are in fancy colors so overall we liked it. The audios of Aliens in the Attic is not something you would call it ‘epic’, but it balances out right.

Aliens-in-the-Attic-DS-Review-screenshots-05

If we have to point out the flaws, it’ll be the length of the game. It feels a bit short and if you decide to put many hours into it, you’ll be able to finish the game within a day or two. Since it’s a short platformer game, we thought that the online leaderboard for record time would be an awesome idea. Another flaw, or rather annoyance that we found is that the player have to choose the language each time the game boots. We wish that the save files includes the language settings, or the real-time language change in option menu would have helped a bit more.

We’ll admit that the Aliens in the Attic for DS isn’t going to be the next-gen of the platformer1. This game probably won’t win many awards, just because many people will have biased opinions about movie-licensed game. It’s also not the best DS games we have played recently. But what this game proofs is that many times, the well-balanced game can be lot more fun than the game with broken innovation. We probably won’t play the game anymore since we beat it, but we won’t remember Aliens in the Attic as a bad game.

Maybe the below-expectations that we had before playing the game might have helped us enjoy the game, but whatever the reason is, it was fun to play. We even think that if the developers of this project would start a new game with their own stories and IP with more creative designs, it might work good for all of us, including the gamers.

Our Score: 8 /10

It is actually very fun while it lasts.

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Playlogic Reveals Two New Characters for Fairytale Fights

Posted on 13 August 2009 by ClassicMoments

If you have followed us for E3 2009 report about Fairytale Fights, you would probably have some ideas how twisted it is going to be. And for that chaos, Playlogic told us today that they just added two more characters for even more twists.

The first character is the Naked Emperor, the lead character from The Emperor’s New Clothes by Hans Christian Anderson. And yes, he’ll probably be wearing his famous birthday suit. The second character will be Jack from Jack and the Beanstalk. And looks like they will be joining the Little Red Riding Hood and Snow White for some serious — even senseless sometimes — twisted hack ‘n’ slash action.

The title will be released for Xbox360, PS3 and PC and it’ll feature a real-time drop in/out co-op play.

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REVIEW – Vertigo for Wii

Posted on 12 July 2009 by ClassicMoments

Definition of Vertigo are the followings: a dizzying sensation of tilting within stable surroundings or of being in tilting or spinning surroundings. And after we played this game for awhile, the game faithfully delivers that; but not always in a good way.

The main goal is to control the futuristic orb called “Xorb”, from the elite Xorb racing corp. A picture usually is better than thousand words, so here they are.

vertigo-wii-review-screenshot-01

For the main part of the game—Career mode and Arcade mode— it’s a simple gameplay system; you have to start from point A to point B with time limit. And between the starting point to the goal line, there are checkpoints that you have to pass by. Sounds simple, right? Indeed, the gameplay is just that simple as well. Too simple for some of you. If you’re a bit conservative about the puzzle games, you won’t see many problems. But let’s say you’re more of a experimental gamer (as I am), and skip the few checkpoints to reach the goal quicker and faster, then you’ll quickly notice that the game won’t allow you to do so. The game itself can be categorized as a ‘racing’ genre, so not much problem there but some of us wished that there were more freedom to the gameplay.

The other game mode that caught our attention was the Bowling mode. Since Wii Sports, bowling has become on of the popular video game sports, and you’ll find them in Vertigo as well. There weren’t enough extra features or elements to caught our attention in long-term though. Nothing too much exciting, just a plain bowling fun. Multiplayer mode has vs. modes, including the battle mode. No one could actually figure out how to enjoy the battle mode, but it’s there.

vertigo-wii-review-screenshot-02

If we made this title sound too generic and boring, here’s the kicker; this game supports Wii Balance Board. The result? Well, we all ended up playing with Wiimote with motion sensor capability instead of using WBB. And with the title’s not-so-real physics engine, you would more likely to be frustrated than having fun on WBB.

The graphic of the Vertigo Wii version isn’t much different as the physics engine. Even though PC version looks a bit better than the Wii version, we’ve seen a better design and graphics from Wii before so we just can’t blame the Wii’s hardware limitation on this one. We also witnessed a weird invisible effect surrounding the Xorb time to time. And sometimes the camera angle just doesn’t satisfy the purpose.

We have learned that the way to enjoy this title is not to believe in your sense of physics, but rather get used to the controls and the environment of Vertigo game itself. I don’t know if it’s a good news or a bad news, but individual gamers have their own references so we won’t say much more on the subject of “fun” in this game.

If you’re one of the serious gamer who’s into the puzzle solving genre with Wiimote love, you might enjoy this. Budget priced games are always welcome (around $20), but if you’re looking for a higher quality such as Super Monkey Ball series, you might want to check them out first before this title.

Our Score: 6.5 / 10

Maybe this simple yet quick fun may worth your $20 or less. Maybe.

Vertigo from Amazon.com

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REVIEW – Pool Hall Pro for Nintendo Wii

Posted on 29 June 2009 by GillRider

Thanks to the era we live in, you can almost enjoy anything and everything, right there at home. I don’t know if it’s a good thing or not, but I know many kids would prefer playing inside, at home, surrounded by electronic gadgets. Heck even I’m sure adults (us included) would prefer that too. And this somehow created a whole new market for virtual-realism fun. For instance, you can play a basketball video game; you know it’s not real basketball, and there’s no sweating or an adrenaline rush, but basketball video game has its own fun. Or sometimes, games have such realism that players can actually experience the same level of fun. Many sports games have been released, and today, we’ll be reviewing a pool game for the Nintendo Wii. Does it stand a chance against real world pool? Or will it provide the virtual fun that will keep you at home?

PoolHallPro_screen_024

The graphics are somewhat as expected. The ball looks great, considering the hardware power that developers had to optimize for. Background objects are well placed and in nice lighting, again, considering the hardware limitations. It’s not the best looking game for the Wii, but with its 20+ array of stages to choose from, each with its own atmosphere, you’re not stuck recycling the same three bars over and over. And this goes same for your Crib; you can earn cash to accessorize your own Crib. Not bad, huh? But as soon as you enter the character customization, with its low-res textured character models and limited customization options, your good impression of the game might die just a little. And if you’re expecting a hot, sexy female character, you’re out of luck. In fact, there are no female models. It’s nothing but macho fun here.

PoolHallPro_screen_078

Who needs girls when we can look this sexy, yeah?

The audio in this game is actually worth lending an ear to. All the sounds are there, and the background music blends perfectly into the game. In fact, most of the time you won’t even notice the music looping or throwing you off. It sounds strange, but it really works here, especially with the amount of concentration you have to put in. You definitely do not want to get distracted. And yet it’s not to the point where it’s non-existent. It’s just right.

Now this is where the game gets a bit funky. But before we get into that, there are many different games of pool that fans can enjoy; US and UK rules 8-ball, 6, 9, 10, 15-ball, Pub Pool, Basic Pocket Billiards, and 5 and 10-ball Snooker. The main issues are in the controls and we had some mixed feelings about them. It felt as if the controls were switched around, and here’s what we mean. It feels like where the game would have benefited from utilizing the Wii remote function, it uses the tiny D-pad, and vice-versa. For example, looking around and adjusting the direction of the cue stick is done with the D-pad, and the actual aiming of the point of contact of the cue stick with the cue ball is done with the wii remote. It seems like precise aiming would be best left for the D-pad, and the more free aiming, such as looking around the cue ball, could be left to the Wii remote. I suppose the default controls make sense, but the Wii motion sensor can be a bit too sensitive compared to good analog controls. We also ran into a few other issues. Though the efforts to create the realism of a ball were definitely visible, we thought the physics weren’t quite up to par. We experienced a glitch once where a ball went into a tight spot between another ball and the cushion, and seemed to bounce back and forth infinitely for a few seconds. We also noticed that if the player zooms out and turns the camera around, the object that gets in between the pool table and the camera does not turn transparent; it’ll literally block the player’s view. You can argue that it adds realism, but not doubt it’ll kill the fun.

PoolHallPro_screen_002
In conclusion, I think this could be the game pool fans have been waiting for, especially if you have a Wii console as your only gaming system. With a variety of different game styles and a slew of well-crafted stages, it can keep you busy for awhile. The price seems to be right as well; you can pick this one up by under $30.  But unless you’re willing to get used to the controls, you won’t make it too far, and some of you might even give up before you find the real fun this game has to offer. It’s not the best pool video game I’ve played, and probably won’t stop me from going to the local bar for a game of pool, it’s a fun arcade style of party game that fans can enjoy.

Our Score: 7 /10

Price seems right, and pool fans with Wii might enjoy it.

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Infernal: Hells Vengeance Trailer

Posted on 23 June 2009 by ClassicMoments

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Fun Game Facts

Surgeons who grew up playing video games make 37 percent fewer mistakes

Alltop, confirmation that we kick ass