It was good times, wasn’t it?
PAX 2009 brought us many good things: hot girls, new games to tryout, and of course, the swags.
We’re picking three winners for our swag-bag giveaway. Wanna see what’s in ‘em?
The third place swag-bag prize:
And our second place swag-bag prize:
Finally, the first place swag-bag prize:
No matter which bag you win, you’ll get these items: 1 M.A.G beta key. Virtual item code for Warhammer Online. 1 beta key for League of Legends. So if you’re looking for any of ‘em, it might be worth a try.
There are few rules to follow.
1. You have to live in United States. Sorry, international visitors. We’ll work something out for the international visitors in the future!
2. Simply add a high quality comment on our PAX 2009 Gallery 1 and PAX 2009 Gallery 2 – no spamming please; just one comment per article will do. Spamming will automatically disqualify you.
3. One entry per person. Please, we can track your IP address for registering multiple accounts. You’ll be disqualified for doing so.
We’ll be running this until the first 20 people finish the task, or for a week (September 22nd, 2009), whichever comes first. Once we get 20 people, we’ll choose a winner by using random.org to make the random list. The winner number is “3 (1st place),6 (2nd place) and 9(3rd place)” on the randomly generated list.
Good luck everyone!
PS: Even after this giveaway, we might have more M.A.G beta keys for giveaways so stick around on our forum for more info.
So a day late, I joined Spencer and ClassicMoments at PAX 2009. Like Spencer, this was my first time at a gaming convention. Oh man was it rad. I had so much fun! (I beat Spencer at Monsterpocalypse!) I wanted to quickly share with you guys some new and other not-so new games coming out for the Wii.
Muramasa: The Demon Blade
I started PAX 2009 with a game that ended up being one of my favorites there – Muramasa: The Demon Blade. I should preface this little blurb with the fact that I LOVE Japanese mythology, and I LOVE sidescroller action games. On my way to the Exhibitor’s hall, I walked by the Ignition booth, and what do I find? A game that has both! Developed by VanilaWare (creators of Odin Sphere and GrimGrimoire), Muramasa is a 2-D sidescrolling action role-playing game, much like Odin Sphere.
For those of you who know Odin Sphere, I’m sure you know that the artwork is just stunning. Like its predecessor, Muramasa just looks breathtaking. Instead of a storybook fantasy setting based in Norse mythology, this time it takes place in Feudal, mythological Japan. The two main characters, Kisuke and Momohime, look great, with their kimono/scarves waving in the air as they swing their swords. Just the detailed hand-painted backdrops and characters are enough to keep you glued to the screen. They each have their own unique storyline to follow, and in their path lies an onslaught of ninjas and samurais, as well as ogres and demons from popular Japanese mythology. It’s quite simply awesome.
But this game isn’t just pretty. The gameplay definitely meets the look. The basic actions are move, jump, attack and switch blades. With the right combination of buttons, you can unleash killer ground combos and slicing air combos. But the coolest feature lies in the swords themselves. Each sword you collect in the game has its own unique special attack, and furthermore, they all have a health bar of their own. Everytime you block, use special attacks and basically use the sword, its health bar depletes. Once it reaches zero, the sword breaks. But fear not, you are able to carry multiple swords, and can quickly whip out a different one while the broken one rests and heals in its sheath. This sword health mechanic definitely keeps the game more interesting, and makes you think before you just button mash. It’s fun, fast-paced and you most definitely look and feel like a BAMF (bad-ass mother******).
This is definitely a title I’d like to feature in the future, and a title worth checking out. It’s set to come out September 8th, 2009!
Resident Evil: The Darkside Cronicles
And here you have it, the confessions of an RE junkie. I just had to stop by the Capcom booth. I got a chance to check out some gameplay on the newest addition to THE survival horror series: Resident Evil: The Darkside Chronicles. This next reincarnation of the chronicles franchise allows the player to relive, with extra detail, the events of RE2, and Code Veronica as a rail shooter, as well as exprience a whole new story in an additional chapter. It supports multiplayer, and because of this, the story changes a little. For example, instead of Leon and Claire being separated, they move together. But they still encounter the same main plot twists and key events in the narrative. You come equipped with a standard handgun and combat knife, but can pick up shotguns, sub-machine guns, grenades and the like.
This game plays similar to most rail shooters, except for the Blair Witch effect on the camera which may or may not be to your liking. If you like rail shooters or are an RE junkie like myself, check this one out. It’s set to release November 17th, 2009.
Tatsunoko vs Capcom: Ultimate All-Stars
You know what else I love? Fighting games! For the past couple of months, I’d been addicted to SFIV, and fairly recently, MvsC2 that’s been re-released as an arcade game. And this badboy is definitely one I’m looking into next. This title was released in Japan for the Wii For those of you who may not be familiar with anime, Tatsunoko is a Japanese animation studio that began in 1962. They were responsible for some classic, defining animes like Mach Go Go Go (Speed Racer), Hakushon Daimaou (The Genie Family), Gatchaman (Battle of the Planets/G-Force), and Tekkaman (Teknoman). I used to watch reruns of these when I was a little kid.
As the name suggests, this is another ”vs” cross-over fighting game, and as such, has all the elements you’d expect: partner assists, team attack super combos, partner changing, etc. But this time around, the familiar six button layout is not there. You have a light, medium and heavy attack buttons, and an assist button. It took a little getting used to. It was like a capcom fighting game, with a sprinkle of smash brothers. Another big shift from the “vs” series formula was the look. It looks great! All the characters and backgrounds are all rendered in 3-D. The cell-shaded look definitely works well in bringing capcom characters and anime characters from the 70s onward into one show.
If you’re a fighting fan, this will definitely be one to look out for!
On Sunday I managed to score a demo game of the new re-release from Games Workshop of Space Hulk. For those of you who don’t know, Space Hulk was a boardgame developed and published by Games Workshop in the early nineties and has been out of print ever since. Copies of a complete, decent-quality version of Space Hulk have been selling on eBay for $150+! You can imagine how excited my geeky brain was when I heard GW was re-releasing the game as an entire new box set!
The Box of Space Hulk
Chris, from Games & Gizmos in Redmond, WA was kind enough to give me a demo of the game. They sold out of their stock pretty much instantly, but luckily for me they had reserved a store copy to give demos with all day. The components included in this re-release are absolutely gorgeous. The cardstock on which the corridors and blips are printed are heavy, heavy duty and will stand up to years of play. The art and colors are beautiful, and the cardstock even has little raised embellishments on the detailed work. The Space Marines and Genestealers are sculpted out of solid plastic with an incredible amount of intricate detail; the game just looks fantastic.
The Components in the Box. Limited Release!
The premise of the game is awesome. The Space Marines player is fighting through a series of corridors on a long abandoned ENORMOUS spaceship, in other words a “Space Hulk,” trying to complete some objective. The Genestealers player is sneaking up on the Space Marines from the sides of the corridors, doing everything he can to rip those Space Marines to shreds. In the game I played against Chris, I played as the Space Marines while he played as the Genestealers. My objective was to fight my way through the Space Hulk until I reached two rooms, which had to be burned to ash with my Heavy Flamer, or ripped to shreds by my Assault Cannon (both of which are special weapons available only on a certain Space Marine figure).
The Valiant Space Marine with Heavy Flamer
The game, I’m sure, is a bit more complicated than the way we played it (for example, the Space Marine player normally has only 3 minutes to complete all the actions on his turn), but what I did learn was easily graspable and immediately fun. The Space Marines have a special ability which allows them to go on “Overwatch” during the Genestealer’s turn, firing at will on any Genestealer who enters their line of sight. This proved immensely crucial to my survival, as Genestealers don’t carry guns…but rather very large claws; claws which are perfect for ripping through armor like paper.
The Evil Foul Genestealer Plague
Alas, my overwatch did not always prove successful, as I lost marine after marine to the vicious Genestealer plague. My commander stood valiantly at the edge of one corner however, with an activated ability which allowed him to re-roll any of his close combat dice. He was also carrying a giant weapon called a “Storm-Hammer” perfect for smashing faces. He held off wave after wave off the foul alien scum, but it didn’t really do me any good, as the Genestealers simply swarmed over me from the other side of the hulk.
I had lost my Assault Cannon-carrying Marine quite early in the game, so this left me forced to protect my Heavy Flamer at all costs, as he was the only way to complete the mission. The whole “ripping the room to shreds” with an Assault Cannon option was no longer available to me, I had only the “burning the room to ash” option. But of course as my commander was valiantly defending one corner, the noobish Space Marines tasked with defending the Heavy Flamer somehow kept rolling 1′s on all of their overwatch attack rolls…oops.
As the Genestealers ripped into the juicy heart of my Assault Cannon Marine, I shook Chris’ hand and thanked him for an enjoyable 35 minutes. The game was tons of fun, and I will be purchasing one to add to my nerdy-board-game collection here at home. If you’ve ever been into the Warhammer stuff, or just want an excuse to look at awesomely sculpted Space Marine figurines you should really check this out at http://www.games-workshop.com
And by picnic, we mean waiting in line for hours and hours just to preview games for 5 minutes here and there, with crazy meeting schedules and passing by many smelly gamers out there. You’d be surprised how many smelly gamers are out there running around.
So while we’re gone with our notepad and cameras, behave.
Today Playlogic announced that Fairytale Fights will support 4 player online with voice chat.
Appearently, the official words for 4 player multiplayer mode was only for the offline I guess.
But it doesn’t matter, because it’s now officially supporting 4 players offline AND online, with voice chat. This applies to both PS3 and Xbox360, so hurray! Everybody’s a winner.
Snowhite is very happy with this news
Now, the word from Rogier Smit, Executive Vice President of Playlogic:
“We’ve now finalized friendly fire to be optional based on all the feedback we were getting from consumers at Gamescom. We’re dedicated to providing a game that we know consumers want and hope that these changes are just the first of many in the development cycle, reacting to our communities’ wishes. We’re planning multiple DLC updates and are always looking for feedback and interaction from those playing the game,”
So yes, just keep nagging to the developers about what you want as a feature BEFORE they finalize the product. Attend conventions like Comic-Con or PAX and make sure they listen. Then your wish might really come true.
Was that a lame intro?
Whatever. You guys got it and you know you love NCsoft stuff no matter how corny I am.
NCsoft is bringing many cool stuff (and swags) to show off their awesome games.
It’s a triple play; Aion, Guild Wars 2 and City of Heroes. It’s one of NCsoft’s strongest line ups yet.
One of the most anticipated MMORPG this year, Aion (PAX 2009 booth #642), will be introduced to attendees of PAX 2009 with the playable version of Aion 1.5. The newer version includes a better balancing out of the classes, more customization options for the characters and more. You can visit the Aion website or watch our screenshots gallery for Aion 1.5.
Guild Wars 2(PAX 2009 booth #842), free-to-play (once you buy the title) MMORPG will have many events that wil satisfy many Guild Wars fans out there. They will also host a giveaway of The Art of Guild Wars 2, a 128 pages long, hardbound book with illustrations of Guild Wars 2. Artists will be there to sign the book throughout the show. They will also have Q&A session for upcoming Guild Wars novel, The Fall of Ascalon. If you’re wondering what Guild Wars 2 might look like, you can visit our Guild Wars 2 screenshots gallery.
The City of Heroes booth (PAX 2009 booth #542) will have a showcase of the latest update: powers customization. It’s the 16th free expansion update. The booth will also have giveaways and a PAX exclusive Costume Power code for you to use it in game. More information can be found on the City of Heroes website.
Looks like NCsoft really worked hard for this year’s PAX.
Violent, pedestrian-squishing racer Carmageddon was only allowed to be released in the UK with zombies instead of people roaming the streets. In the Indian version, the cows were removed, and it was banned altogether in Germany.