Tag Archive | "OrangePixel"

Free Mini Plane for iPhone/iPod Touch

Tags: ,

Free Mini Plane for iPhone/iPod Touch

Posted on 19 April 2010 by GillRider

Free is good. Free is nice, and apparently, OrangePixel thinks so too! Starting today, Monday April 19th to Friday April 23rd, OrangePixel is holding a contest on Twitter (@orangepixel), and will be offering free promocodes for a copy of Mini Plane for your iPhone/iPod.

The contest is quite simple: you just need to retweet various messages for a chance to win one of at least ten promocodes for Mini Plane.

To be honest, I can’t help but feel that it’s always someone somewhere, i.e. not me, that wins these things. But then again, like the saying goes, you gotta play to win!

Comments (1)

Shooting Toddlers into Space

Tags: , ,

Shooting Toddlers into Space

Posted on 11 November 2009 by GillRider

No, it’s not a bad dead baby joke. It’s a game by OrangePixel for the Android called Toddlers ‘Shake it’. WTF?

The instructions go something like this:

Step 1: Shake your phone.
Step 2: Watch your Toddler fly up.
Step 3: Tilt your phone left and right to collect extra air-time.
Step 4: Bounce as much as possible
Step 5: Have a lot of fun!
Step 6: Try to land them safely (optional)

 screenshot02

…Right. This game basically uses your contactlist to generate ‘toddlers’ you can throw up in the air. The goal is to keep the toddlers in the air as long as possible, bouncing on platforms, grabbing rockets, reaching the stars and maybe getting your toddler friend abducted by aliens (!?)

The gameplay is not the most innovative idea out there, but the concept is hilarious! Even if you’re not into dead baby jokes, I’m sure tossing a toddler with the same name as your friend Joe will bring a smile to your face.

Here’s a short features list:

  • Simple tilt and shake controls
  • Audio enabled
  • Unlockable extras
  • Unlockable Achievements (Rumblex.com)
  • Online High Score rankings (Rumblex.com) 

Comments (0)



Alltop, confirmation that we kick ass




Fun Gaming Facts

In the NES era, Nintendo had strict licensing rules in an effort to maintain quality control (hence the gold Nintendo seal of quality badges on the cartridges). They only allowed third-party publishers to release 5 games a year for their systems.