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PAX 2009 Coverage – Nexon

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PAX 2009 Coverage – Nexon

Posted on 04 September 2009 by ClassicMoments

This year’s swag bag winner has gotta be Nexon.
The thickest, largest paper swag bags that can fit about 20 of Paris Hilton’s puppies.

But enough with the swags, Nexon was also very kind enough to give us a tour of the upcoming games ready to be released in North America soon. And as we got more into their games, we could sense their aggressive yet ambitious plans.

Many people assumed that the PC gaming market is dying, but MMOs are no doubt one of the most popular genres in the world right now. Maybe too popular because out of games that we previewed, all, and we mean ALL of their games were employed with the Free-to-Play system. If you want to try any of their games that we covered today, it’ll be totally free of charge by the time it releases to the public; no restrictions on gameplay whatsoever. And better yet, many of the games we’ve checked out are medium-end PC friendly. You don’t need to buy two of the fastest video cards that sound like jet engines. Looks like Nexon wants to get in touch with as many PC gamers as they can. Free-to-play without taxing too much PC resources. Nice plan.

Enough with the teasing; let’s dig in to what we saw at Nexon’s booth:

Dungeon Fighter Online

Game Info:

  • The game has been released in Korea for a little while now.  For the US release, besides the obvious stuff like language, Nexon is changing small things like skills and balancing, and also adding content just for the North American audience.  For example, region-specified holiday events are planned for the US.
  • They are putting a lot of focus into PvP in the game; they are hoping players will spend perhaps as much as 50% of their time doing it.  The PvP duels however will remain locked until each character has reached level 10, forcing people to get a handle on playing their character before jumping into PvP.
  • The game is FREE-TO-PLAY!  It is monetized through microtransactions; players can buy certain items that will simply make their in-game lives a bit easier or save a bit of time.  There won’t be any game-breaking guns or swords that are only available through microtransactions. Most everything can be found in the world if you are willing to put the time into it.  Cosmetic items are also a large part of the microtransactions; stuff that makes your character look cool or super unique, but does nothing for their in-game prowess.
  • Level Cap at 40, with an intention to raise it very soon after release.  To get through 40 levels will take most players quite a while; even the hardcore players will have to play for about 2 weeks at 8-9 hours a day to hit level 40.  When the player hits the max level, it was suggested to us that they go back and try a different class because they play so differently.
  • Up to 4 players can play together during PvE and 8 players of PvP at the same time, and there are all sorts of ways to split up the fighting. For example, Brawl mode is mayhem with an 8-person free-for-all.  There are also team-based modes.
  • Focused on big maps with low system spec requirements.
  • Gamepad support will be in the game at launch.  They are currently testing this now and the game seems like it will lend itself very well to this.
  • Target release is soon!  Nexon will definitely have the game out well before the end of the year, and are hoping to do so before November. The early access beta starts at September 15th, 2009.
  • This is the biggest piece of news – NO CHARACTER WIPE IN THE WEEK-LONG EARLY ACCESS BETA!

ClassicMoments: The first thing I noticed about DFO is that everything is in dotted-art 2D. It brings back so many memories as you play through, and now you can replay that with a touch of MMO. The controls are real easy, and DFO doesn’t require a mouse to control your characters. Easy to get used to with simple and intuitive controls. The controls can be easily translated to a gamepad controller which is currently in test with the developers. For each session you can have upto 8 players and I can totally see the chaotic fun that will ensue. My one complaint would be the non-HD resolution but it supports windowed mode.

Spencer: Remember those beat-em-up arcade games you would play for hours and hours, stuffing quarters into a machine?  Dungeon Fighter Online plays like those, but is a bit more sophisticated with a whole RPG back-end supporting it.  I suppose I’m outdated, but I somehow expected the game to be  kinda crappy as it is offered free-to-play.  Today Nexon totally changed my mind. DFO was good fun and really felt like a game I could spend tons of hours playing with some friends on Ventrilo.  Of course then I’d sneak on and play a bit more when they logged off, just so I could kick their asses in PvP the next time we played together.  If you’ve never ventured into the free-to-play genre before, I would strongly recommend that you keep an eye on this game, cause it’s going to be tons of fun.

Dragon Nest

  • Earlier in development than DFO, it’s a 3-D action RPG.  Very fast paced with focus on action and fun.
  • Slightly left centered 3rd-person point of view allows you to see enemies and environment easily.
  • 4 character classes: Archer / Warrior / Sorceress / Cleric
  • WSAD-Mouse control scheme.

ClassicMoments: With many games pushing graphics but deteriorating in design, Dragon Nest feels like the exact opposite. Technically, this game should run just fine with a well-equipped Pentium 4 PC. The design is awesome compared to the graphic level. The skill combos are fun and the characters are well designed. The only real downside I saw was the repetitive animation between the characters and the enemies. But today was the first day Dragon Nest was displayed in a public place and I would expect higher quality as the public release nears. When I heard about the slightly-left-centered 3rd-person POV, I was little skeptical, but it actually added a very different dynamic to the gameplay. I liked it.

Spencer: This game is super fast paced and was enjoyable to play; getting a big combo while playing as the archer was satisfying.  I managed to destroy all the enemies in my path throwing them back with a series of attacks and it was super satisfying.  Like DFO it will be free-to-play, and will probably be monetized with a similar microtransaction scheme.  It reminded me of a twitchier version of 3D beat-em-ups like Devil May Cry, if DMC was on a PC.  This one may not be out for a while, but if you enjoy this style of gameplay you should keep an eye on it.
Combat Arms

  • Free FPS for lower end PC’s.
  • Rank up and earn guns and unlock more abilities

ClassicMoments: This is a cool concept for an FPS game. Unfortunately, many hardcore FPS fans out there might not be too fond with this; details of the game itself look a bit outdated. But if you enjoy old-fashioned, fast-paced multiplayer FPS for free, this game might be the one for you. With over 100 customizable weapons to unlock, this can keep you busy for a good time.

Spencer: If there was one thing at Nexon’s booth I wasn’t particularly impressed with, it would have to be Combat Arms.  They were showcasing a new expansion that had just been released called Quarantine mode.  It felt very much like a zombie mod for the original Counter-Strike, and seemed somewhat outdated.  Then again, it is free! It won’t cost you a dime to head over to their website and check it out for yourself, but this did feel closer to the normal style of free-to-play games I have seen in the past.

You can visit our forum and see if you can still grab the Dungeon Fighter Online beta key.

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Nexon America Infects Combat Arms with zombies

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Nexon America Infects Combat Arms with zombies

Posted on 29 July 2009 by ClassicMoments

Nexon America today announced Quarantine Mode, a new content update for its popular multiplayer online first-person shooter (FPS), Combat Arms. The new play mode introduces player-versus-zombie combat where players compete as soldiers or as infected zombies. The mission for players: to either survive and destroy the infected or infect as many humans as possible. Players can acquire the updated game now at http://combatarms.nexon.net.

Quarantine Mode is introduced as “Operation: Overdose,” on a new map to Combat Arms. On this map, players are randomly selected at the start of each match to become a zombie. Players chosen for the “infected” team must try to infect anyone that crosses their path. Zombie players will use a melee attack to infect other players. Infect all players and zombies win. Humans have two ways to win – survive the mission timer or destroy all of the infected.

For the uninfected, it won’t be easy to fight off the zombies, who are immune to poison, extremely resistant to bullets and moderately resistant to fire, explosives and melee attacks. Zombies are also not affected by critical hits. Infected players have double the normal stamina and have an increased amount of health. Players will need to use their weapons to keep the zombies away with the weapon knockback feature and work with teammates to use strategy to defeat the hordes of walking dead.

“This isn’t the usual zombies invading, eating your brains type of scenario,” said Min Kim, Nexon America’s vice president of marketing. “In Quarantine Mode, the fun doesn’t end with fending off zombies.  Even if you get infected, you can continue playing as a zombie and spread the zombie bug to your friends and other soldiers.  This makes for a messy, gooey fun fight with only the stoutest soldier able to avoid becoming a chew toy.”

The new Combat Arms update also includes a variety of new deadly weapons including a flame thrower, new assault rifles and shotguns to its roster of deadly armaments. Quarantine Mode is the latest major update Nexon America added to Combat Arms, which has seen more than three billion kills since launching last summer.

Go to http://combatarms.nexon.net for more information.

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Combat Arms Introduces Specialists

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Combat Arms Introduces Specialists

Posted on 16 June 2009 by ClassicMoments

Combat Arms, one of the North America’s most popular multiplayer online first-person shooter games, unveiled a new class of mercenaries, known as Specialists, who will be available for hire later this month. Carefully selected and raised from birth to be the ultimate combination of strength, stealth, brilliance and skill, Specialists are the product of a secretly sanctioned project by the highest level members of the UAF.

Two of these Specialists quickly established themselves as clear leaders of the group. Scorpion, named for his ability to survive in any situation, and Viper, named for her quick and fatal attacks. Here is more information on the four special items available to this new faction of mercenaries in Combat Arms.

Claymore:

A defensive, anti-personnel land mine utilizing a wireless detonator, the Claymore projects tiny steel fragments in a fan-shaped pattern, devastating enemies with its terrific explosive power.

Satellite Scanner:

A military grade, portable scanner reveals the locations of hidden enemies. Scanned data is transmitted to teammates via satellite, giving fellow soldiers an edge over the enemy!

Medkit:

A military syringe developed by NEMEXIS that is injected directly into the bloodstream. The Medkit restores a set amount of HP. Because of its portability, it can come in handy in the middle of combat situations when it is impossible to call on a medic. The Medkit can only be used for recovering one’s own HP.

M32:

A 40mm semi-automatic, six-barreled weapon with a revolving magazine, this rapid-fire grenade launcher gives increased firepower to foot soldiers.

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Alltop, confirmation that we kick ass




Fun Gaming Facts

There's a full book you can read in Deus Ex. It's called The Man Who Was Thursday by G.K. Chesterton and shares some plot similarities with the game. The chapters were spread throughout the game in datacubes.