Archive | December, 2009

“Return to Ostagar” DLC fro Dragon Age: Origins coming January 5th

“Return to Ostagar” DLC fro Dragon Age: Origins coming January 5th

Posted on 30 December 2009 by GillRider

DLC for Dragon Age: Origins available January 5th!

Divinity 2 – Human vs Dragon form

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Divinity 2 – Human vs Dragon form

Posted on 30 December 2009 by ClassicMoments

Twin Blades: The Reaping Vanguard for X360 with free DLC coming

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Twin Blades: The Reaping Vanguard for X360 with free DLC coming

Posted on 29 December 2009 by GillRider

For $3, you get 1 cute nun, hundreds of zombies, and a free DLC!

Blood Bowl – US teaser

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Blood Bowl – US teaser

Posted on 29 December 2009 by ClassicMoments

Blood Bowl – latest screenshots

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Blood Bowl – latest screenshots

Posted on 29 December 2009 by ClassicMoments

Bloody football for us gaming geeks. Too bad it’s coming for PC, Xbox360 and PSP only.

Gerbil Physics – screenshots

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Gerbil Physics – screenshots

Posted on 28 December 2009 by ClassicMoments

Somethings are just so damn cute that you have to blow them up into pieces. Right? RIGHT?

Gerbil Physics – gameplay trailer

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Gerbil Physics – gameplay trailer

Posted on 28 December 2009 by ClassicMoments

Tap Tap Revenge 3 is Free!

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Tap Tap Revenge 3 is Free!

Posted on 23 December 2009 by GillRider

Free! Free! Free!

Topatoi – Christmas Sale!

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Topatoi – Christmas Sale!

Posted on 23 December 2009 by GillRider

A price drop for Topatoi, available for the PS3.

Borderlands – Mad Moxxi DLC Trailer

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Borderlands – Mad Moxxi DLC Trailer

Posted on 23 December 2009 by GillRider

Super Monkey Ball Step and Roll – trailer 4

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Super Monkey Ball Step and Roll – trailer 4

Posted on 22 December 2009 by ClassicMoments

Tilt to Live for iPhone/iPod

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Tilt to Live for iPhone/iPod

Posted on 22 December 2009 by GillRider

You’ll wish staying alive was this fun and exciting!



Alltop, confirmation that we kick ass




Fun Gaming Facts

The speeding up of enemies in the 1978 original Space Invaders was an unintentional feature that stemmed from the way the game was programmed, but was retained.