Categorized | Editorials, Featured

MGS4: a truly cinematic gaming experience

Posted on 27 March 2009 by GillRider

I’ve just got into the gaming world of MGS. And before I divulge into my adventures of epic proportions, allow me to put into perspective my relationship with the MGS series.

First of all, I think the MGS is one of the best series in gaming world. I still remember my first encounter with “tactical espionage action”. I got MGS as a Christmas gift, only two months (!) after its release. I was blown away by it. The gameplay was so captivating, the cut scenes so dramatic, and the action and battle sequences had so much ingenuity in it. I fell in love.mgs-cover2

It took me awhile to make my jump to PS2, creating a hug chasm between the first MGS and its sequel. I think I actually picked MGS2 up in 2005; 4 years after its release, and 1 year after the release of MGS3! Although I was a bit thrown off by the fact that Solid Snake was not the main protagonist, I was still amazed. This sequel was amazing! This sequel took the ingenuity in gameplay and intensity in drama of the first one, and took it up three notches. I think everybody was blown away by this.metal_gear_solid_3_snake_ea2

After finishing MGS2, I had to pick up MGS3. I really felt like the MGS series took a big leap in cinematic style with MGS3. The previous two did an excellent job of keeping the player involved and engaged into the story, even during the cut scenes, with button prompts to allow the player to have some control over the character. With MGS3, they went a step ahead and used dramatic story-telling to enhance the experience. The emotional music, use of vibrant colors, and dialogue appropriate to the mood of the game all contribute for a truly engaging and captivating gaming experience.

And so, now, we reach MGS4, the final chapter to this epic story. MGS4 was phenomenal. Really. It was one of the most moving, engaging, and down-right fun game to play. I’ve heard so many people complain about how there were so many cut scenes and that they were too long, and that they felt like half of the game was spent watching instead of playing.

Well, uh, whatever.
It was great! The story was what drove this game home for me. The beautiful visuals, dynamic narrative, incredible plot twists, and breath taking revelations all make this game truly a cinematic experience. It’s like they took the elements that made the past MGS titles great and outstanding, and just perfected every aspect of it. The people who complain about the MGS4 probably never even played the game, or suck at the game so bad that they never got to finish chapter 1 or 2.

I was really stoked that they tailored this game so much to those players who’ve played the previous three games. The entire story comes back full circle and answers all the questions raised in the previous three while weaving them all together into one cohesive story.


Playing this game really made me think how far video gaming has come. Seriously, in just over a decade, video games have evolved from blocks of polygon arranged haphazardly to resemble a human, to beautifully rendered full motion personalities, engaged in a truly epic and cinematic event.

Maybe it’s time I start catching up to the wave of current video gaming… but then there’s always the issue of my wallet being ALWAYS empty…


Alltop, confirmation that we kick ass

Fun Gaming Facts

In the original arcade Donkey Kong game, Mario was called Jumpman and he was a carpenter, not a plumber.